training_1 |
training |
30 |
10 |
2 |
3 |
A simple building with a few requests.
|
Trip Score: 30%, Wait Score: 30%, Energy Score: 30%, Maintenance Score: 10%
|
training_2 |
training |
40 |
20 |
4 |
11 |
A taller building with more elevators.
|
Trip Score: 30%, Wait Score: 30%, Energy Score: 30%, Maintenance Score: 10%
|
training_3 |
training |
80 |
20 |
4 |
25 |
The same building as training_2, but with more requests.
|
Trip Score: 30%, Wait Score: 30%, Energy Score: 30%, Maintenance Score: 10%
|
ch_rnd_500_1 |
random |
500 |
25 |
4 |
482 |
A randomly generated set of requests
|
Trip Score: 40%, Wait Score: 40%, Energy Score: 15%, Maintenance Score: 5%
|
ch_rnd_500_2 |
random |
500 |
25 |
4 |
475 |
A randomly generated set of requests
|
Trip Score: 40%, Wait Score: 40%, Energy Score: 15%, Maintenance Score: 5%
|
ch_rnd_500_3 |
random |
500 |
25 |
4 |
488 |
A randomly generated set of requests
|
Trip Score: 40%, Wait Score: 40%, Energy Score: 15%, Maintenance Score: 5%
|
ch_clu_500_1 |
clustered |
500 |
25 |
4 |
471 |
A randomly generated set of clustered requests
|
Trip Score: 40%, Wait Score: 40%, Energy Score: 15%, Maintenance Score: 5%
|
ch_clu_500_2 |
clustered |
500 |
25 |
4 |
471 |
A randomly generated set of clustered requests
|
Trip Score: 40%, Wait Score: 40%, Energy Score: 15%, Maintenance Score: 5%
|
ch_clu_500_3 |
clustered |
500 |
25 |
4 |
474 |
A randomly generated set of clustered requests
|
Trip Score: 40%, Wait Score: 40%, Energy Score: 15%, Maintenance Score: 5%
|
ch_rea_1000_1 |
realistic |
1000 |
50 |
8 |
1492 |
A semi-realistic set of requests. Lots of requests will come in on the ground floor early, and lots will want to go to the ground floor late
|
Trip Score: 40%, Wait Score: 40%, Energy Score: 15%, Maintenance Score: 5%
|
ch_rea_1000_2 |
realistic |
1000 |
50 |
8 |
1496 |
A semi-realistic set of requests. Lots of requests will come in on the ground floor early, and lots will want to go to the ground floor late
|
Trip Score: 40%, Wait Score: 40%, Energy Score: 15%, Maintenance Score: 5%
|
ch_rea_1000_3 |
realistic |
1000 |
50 |
8 |
1493 |
A semi-realistic set of requests. Lots of requests will come in on the ground floor early, and lots will want to go to the ground floor late
|
Trip Score: 40%, Wait Score: 40%, Energy Score: 15%, Maintenance Score: 5%
|