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Building Plans


ID Category Turns Floors Elevators Requests
training_1 training 30 10 2 3
A simple building with a few requests.
Trip Score: 30%, Wait Score: 30%, Energy Score: 30%, Maintenance Score: 10%
training_2 training 40 20 4 11
A taller building with more elevators.
Trip Score: 30%, Wait Score: 30%, Energy Score: 30%, Maintenance Score: 10%
training_3 training 80 20 4 25
The same building as training_2, but with more requests.
Trip Score: 30%, Wait Score: 30%, Energy Score: 30%, Maintenance Score: 10%
ch_rnd_500_1 random 500 25 4 482
A randomly generated set of requests
Trip Score: 40%, Wait Score: 40%, Energy Score: 15%, Maintenance Score: 5%
ch_rnd_500_2 random 500 25 4 475
A randomly generated set of requests
Trip Score: 40%, Wait Score: 40%, Energy Score: 15%, Maintenance Score: 5%
ch_rnd_500_3 random 500 25 4 488
A randomly generated set of requests
Trip Score: 40%, Wait Score: 40%, Energy Score: 15%, Maintenance Score: 5%
ch_clu_500_1 clustered 500 25 4 471
A randomly generated set of clustered requests
Trip Score: 40%, Wait Score: 40%, Energy Score: 15%, Maintenance Score: 5%
ch_clu_500_2 clustered 500 25 4 471
A randomly generated set of clustered requests
Trip Score: 40%, Wait Score: 40%, Energy Score: 15%, Maintenance Score: 5%
ch_clu_500_3 clustered 500 25 4 474
A randomly generated set of clustered requests
Trip Score: 40%, Wait Score: 40%, Energy Score: 15%, Maintenance Score: 5%
ch_rea_1000_1 realistic 1000 50 8 1492
A semi-realistic set of requests. Lots of requests will come in on the ground floor early, and lots will want to go to the ground floor late
Trip Score: 40%, Wait Score: 40%, Energy Score: 15%, Maintenance Score: 5%
ch_rea_1000_2 realistic 1000 50 8 1496
A semi-realistic set of requests. Lots of requests will come in on the ground floor early, and lots will want to go to the ground floor late
Trip Score: 40%, Wait Score: 40%, Energy Score: 15%, Maintenance Score: 5%
ch_rea_1000_3 realistic 1000 50 8 1493
A semi-realistic set of requests. Lots of requests will come in on the ground floor early, and lots will want to go to the ground floor late
Trip Score: 40%, Wait Score: 40%, Energy Score: 15%, Maintenance Score: 5%